SketchUp & Layout for Architecture | Texturing, Furniture, & Driveway

Once the initial schematic design is complete you can go through and add textures and fixings to fill up space and detect the rooms that need modifying and adjustments.

Do not spend too much time modeling the kitchen, the objective is to create a simple simulation of how the kitchen would be played out not every detail like trim, hinges, and knobs.

You want it simple so you can make fast changes as you go over the design with your client.

Use simple boxes to represent drawers and cupboards and subdivide them with horizontal lines to separate them from each other. The counter is done slightly differently, create a group aside from the rest of the rest of the kitchen unit and make it one object and paint it with the countertop texture of your choosing.

It's important to include these things to represent the furniture needed to fill each space and the flow of the house. The furniture should not be things you are modeling manually. Just grab them from the SketchUp warehouse.

Once your interior is complete for the schematic design phase its now time to focus on the exterior. Namely, the driveway. 

Bring your house model back into the terrain model. Next, create a plane large enough to cover the front of the house where the driveway will be located. Then intersect it with the house model to create the outline that you can work off of.

Next, hide your house model and change your perspective view to parallel perspective and look from the top viewport. Disable any layers that aren't necessary for this phase such as building setbacks etc. Make sure your main road, terrain contour lines and obstructions such as tree locations and large boulders. As well as hiding the terrain model or make it 2D.

Then, using the line tools you can begin to model the driveway, keep in mind the location of where it is located in tandem with the terrain contours. Meaning, find a spot that has a lower slope. Once you are fished modeling it save a copyright before you drape it on the terrain. 

Next, select the driveway and enable the terrain model and drape the driveway upon the terrain. Texture it beforehand if necessary 

SketchUp & Layout for Architecture | Roofs, Windows, Decks/Patio's, & Doors

When modeling the roof you want to only model the overall construction of the roof and not try to design the specifics. That will come in later. Model everything in the roof construction minus the tiles/shingles as they are not necessary for this step and will only get in the way. But add a shingle texture after for presentation.

If the roof is very complex or you are on a tight schedule don't worry about the roof segments intercepting each other. This stage of the design it doesn't matter any interior interceptions because all you need for this are the exterior elevations and if you make it too complicated it will make it more difficult to change it in the future.

The key is to keep it as simple as possible to make future changes go faster and with less time-consuming problems.

Make very rough estimations for the roof then clean them up before sending it to Layout for elevation and renderings.

For making decks and patios you want to bring your building back into the terrain model to reference it and decide how to go about creating them as it plays a huge part in placement and size. Like modeling the rest of the house only design the outer frame of the deck and not the finishes on top.

Making windows you only want to create a simple rectangle cut out and apply a glass texture to it or if you already have a window model you can bring that in but only do it if it's already cut to size. Don't spend too much time getting the exact framing of the windows and focus more on the whole shape.

Doors are slightly different. You want to cut out the size for a generic door and then model the approximate thickness of the door and rotate it in the middle of where it would swing. For example, if your front door swings inward when opened you would have it on a 45-degree angle inside the house and etc.

For doors, you want to be more precise and get the trim done (nothing fancy just a simple rectangular shape around the door) to emphasize the size

SketchUp & Layout for Architecture | Building Model

Once the site plan is complete with camera views for elevations and perspective scenes, its ready to start modeling the building.

Working with your client you can setup the floor plan, doing this either on paper or in a blank SketchUp file. This is to get the general layout of the building and location of each room. Then refine it on your own and clean it up.

Next go into your site plan and create a large plane (enough to fit all the setback lines within) and start sectioning the rooms off of that with a single line to divide them and adding no detail to it.

Make sure the building is within the setback and property lines and make the thickness of the floor. To set the thickness of the floor you want to find the complete width of the supports of the floor not including the finish, such as wood or tiling.

If the terrain is a lot higher in one area than another for a room you can select that separately and lift or lower it accordingly. 

Once you have your outline of the building you want to extract that and put it into another file to work within. If not the layers could get mixed and messed up. Then bring the building model back into the terrain file as a component and just update it when needed.

When copying it out you must copy the property line with it and copy from the origin and paste to the origin in the new file.

SketchUp & Layout for Architecture | Site Plan 4

Once you have your 3D terrain you can then use a tool called drape. This allows you to drape certain objects from the layers onto the 3D terrain. Select the layer you want to drape and select the terrain then click the drape tool.

Trees, using fully realistic 3D trees can look amazing but slow down the program a whole lot. However 2D trees may not show enough detail and won't look right from an overhead viewport. So you want a hybrid of these two. Basic 2D planes but several of them to make it look 3D.

Placement of trees should be easy now that you have draped on the tree's locations.

When draping items onto the terrain such as the road and boundary lines that you may want to texture you want to make sure that they are fully closed entities. So that when its draped it will remain closed, and so allows you to texture it.

Once tweaking the terrain a bit until it's satisfactory you can then create viewports for Layout. Change your viewpoint to have it completely flat. Next, go to the overhead view of your model and hold shift+z then hide all layers except the ones you wish to include in Layout. Add styles as needed and do this for each layer.