SketchUp | Terrain Building


I have been using SketchUp a lot lately. I decided I would like to go further then where I am now. So I made terrain for the models that I made to make it look a little more realistic. I didn't know how to do this so I searched up a tutorial online and found exactly what I was looking for. The tutorial was a step by step on how to make what ever kind of terrain you would like.

Here is a link to the video that I o

After playing around with different terrains I decided I would add a model to it to see what it would look like. I made a Modern House and then made a beach terrain and added the house to it and I think it turned out okay but it could have been better. The problem I had with it was making the terrain after I made the house and not before to have the house go on the terrain instead of building the terrain around it, if I had done the terrain first then it would look more like the house was built on a beach instead of a beach built around a house.

Here is what I mean, this picture is without the terrain: 

And here is a picture of it with the terrain:

If you want to see every part of the house you can go to this link: but unfortunately the colors didn't upload so it is all white

One of the really awesome things about making terrain is that you can upload Google Maps/Earth and get the real life terrain and bring it into SketchUp to get a accurate size of where you want this house to be built. For example lets say you want to make a house next to you and you have a spot picked out, you open this area in SketchUp then you have the terrain of where you want the house to be. You then can build the house around the terrain and get a good sense of what it would look like in the desired spot of which you want it. If you had not done this then you would maybe like change some things when its too late and regret it. Having the terrain already there makes it easier for you to get a good sense of where you are and what you want changed before the house is already in motion to be built.